The AI: seemingly created by Humans during their civil war, the AI now seems preoccupied in another galaxy with grander design than Human's remains extermination.Humanity: only playable race in AI War, mankind was nearly exterminated by the AI and is now seeking an opportunity to land a deadly strike at its opponent.Players can refer to in-game objective list (accessed through "Message Log") which is dynamically updated during play. Invade and destroy the two AI Homeworlds.Reduce AIP by destroying Data Centers and Co-Processors.Gain more power by capturing ARS and Core Fabricators and by Hacking.Capture some territory for Metal, Energy and Knowledge.A focus on deep strategy that you don't get in most RTS games.Different Every Time: 16 billion procedural maps, each with specific units.Lengthy campaigns featuring up to 120 simultaneous planetary battlefields.Insanely high unit counts: 30,000+ ships in most games.Challenging AI in 26 styles, 20 additional with the first two expansions many with unique superweapons.Cooperative RTS game (1-8 players) with numerous unique ship types.Whether you're a newbie or a genre veteran when it comes to RTS, you'll discover something startlingly new and fun when you and your friends start executing coordinated attacks with thousands of ships! Over 120 hours of content means there is always something new to discover. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning a 10-120 planet galaxy map. If you were waiting to check it out before, it’s time to stop waiting.ĪI War 2 is available in Early Access from Steam and Humble.AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Once it hits 1.0, I expect it to be supported for another five years or more, much as the original had been. It’ll only get better as it’s hammered out. AI War 2 is incredibly playable as it is now. A few wonky non-critical issues, like weapon special effects starting from behind their launch points and then suddenly vanishing, will surely get ironed out. That said, Arcen Games has a history of supporting its games. The only thing truly missing from the current build is its lack of multiplayer. Much, if not all of the original music is there from the original, from the buzzing electronica to a haunting orchestra. Some additional changes include how upgrades are given to ships instead of giving you a whole new class of ship to build, it goes for a more traditional method of upgrading all your current ships, as well as allowing you to construct a little bit more. ![]() But, some of the other benefits are much more subtle, such as an engine – Unity – that can handle the game much better and future-proof it with less hassle to add more features and expansions.Īt its current stage in beta, AI War 2 plays almost identically to its precursor. You can see where AI forces are coming from a bit easier, as well. For instance, you get a much better at-a-glance estimation of fleet strength per system when zoomed out. We are getting a number of quality of life and balance changes. However, by this point, a reboot is more reassuring than trying to change too much and potentially losing what gave the original the spice that gained it its cult status. With AI War 2, the original plan was to have a new game with the added benefit of a new engine. The original AI War has been showing its age and was never meant to be expanded upon as it has been over the years. So instead of a sequel, after much deliberation, it was decided AI War 2 would be the best reboot in the age of reboots.Įveryone involved with the campaign, backers included, were fine with this. Changes made to the old formula didn’t sit well with those that supported the game and who were likely mostly fans of the first. ![]() Reboot and RelaunchĪI War 2 originally started off as a true sequel, but in development and as testers hammered away at in alpha, things just did not feel right. It was successfully crowdfunded on Kickstarter (which I participated in – full disclosure). Let’s have a deeper look: AI War 2 is a 4X RTS hybrid with a slight dash of tower defense. AI War returns! But as a sequel? It would be quite silly for humanity to trigger the conditions that set off the events of the first game a second time.
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